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Feature suggestion: add positions in which there is NO tactics to [Training]

We all know finding tactics in chess puzzles is much different than finding them over the board.

The crucial difference is that - by the very definition of a puzzle - you know there is SOME tactics to begin with when looking at a puzzle.

What if the Training feature would sometimes serve positions where no tactical shot is actually present? And there'd be an optional answer"no tactics here" to pick once you concluded you can't find anything (obviously you'd get it wrong now and then)?

* For the sake of those who like the feature as it is, it could be entirely optional and disabled by default; just add a switch to the profile settings

* Finding positions that make good "fake puzzles" should be fairly easy to handle algorithmically - simply find highly complex positions in which all the top 2 or 3 moves have similar evaluation.

* The percentage of "fake" puzzles could be fixed at, say, 10-15% when the setting is on. More nuanced implementation would, of course, be possible, such as adjusting the rate in real time somehow; such as start throwing more red herrings if the player consistently does a good job solving puzzles

The rationale for this feature is that it removes the certainty that the tactics is even there, adding much more resemblance to a real-life game. Also I haven't seen this on any other site.
I like the idea. In tactics puzzles one can often "guess" the correct moves simply because something is the only move that could make tactics work. And of course one has the awareness that there is something that works.

Such a mode where there's not always something to find forces the player to actually be sure something works, also it's much more realistic.
@vibov I certainly like the idea and I'd be in favor of seeing it implemented, especially as an option the players can activate at their will.

I should like to point out though, that the aim of tactics trainers is more about getting the players' eye used to certain recurring patterns; this is something useful on its own, no matter whether the player expects the tactics to be hiding in a particular position.

This idea is awesome! I've thought of this before, and wondered why something like this doesn't exist. Hopefully it will soon!
Ever heard of "random puzzling"? Some renowned trainers recommend that sort of training. It goes like:

-open a large db with lots of (master) games
-jump in a random game to a random move number
-think about the best move
-compare with the book continuation / engine

That's all. Enjoy!

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