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[Event "Rated Antichess game"] [Site "https://lichess.org/YAvaAROS"] [Date "2024.04.17"] [White "MiladLouak0"] [Black "Antichess_Valentino"] [Result "0-1"] [UTCDate "2024.04.17"] [UTCTime "21:21:15"] [WhiteElo "2081"] [BlackElo "2525"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 c5 2. Bd3 g6 3. Bxg6 fxg6 4. b4?! { (1.02 → 0.36) Inaccuracy. c3 was best. } (4. c3 Qb6) 4... cxb4 5. Qh5?! { (0.10 → -0.53) Inaccuracy. g3 was best. } (5. g3 Nh6 6. d3 Ng4 7. Qxg4 b3 8. cxb3 Qb6 9. Qxd7 Kxd7 10. Nd2 Qxb3 11. Nxb3 Nc6) 5... gxh5 6. h4?! { (-0.02 → -1.01) Inaccuracy. d3 was best. } (6. d3 Qc7) 6... a5 7. Nh3 Nc6?? { (-1.37 → 2.16) Blunder. b3 was best. } (7... b3 8. cxb3) 8. g4?? { (2.16 → -2.06) Blunder. d4 was best. } (8. d4 Nxd4) 8... hxg4 9. Rg1?? { (-1.90 → -8.96) Blunder. e4 was best. } (9. e4 gxh3) 9... gxh3 10. Rxg8 Rxg8 11. a3? { (-7.55 → Mate in 14) Checkmate is now unavoidable. Ke2 was best. } (11. Ke2 b3) 11... bxa3 12. Rxa3 Rg5?? { (Mate in 13 → -2.77) Lost forced checkmate sequence. e6 was best. } (12... e6 13. Rxa5 Qxh4 14. Rxa8 Qxf2 15. Rxc8 Qxe1 16. Rxe8 Qxc1 17. Rxe6 Qxb1 18. Rxc6 Qxc2 19. Rxc2) 13. Rxa5 Nxa5 14. hxg5 Nb3 15. cxb3 Ra3?? { (-2.98 → -0.75) Blunder. Bh6 was best. } (15... Bh6 16. gxh6) 16. Bxa3 Bh6 17. Bxe7 Qxe7?? { (-0.99 → 0.97) Blunder. Kxe7 was best. } (17... Kxe7 18. gxh6) 18. gxh6 Qxe3 19. dxe3 h2 20. Nd2 h1=K?? { (0.00 → 2.22) Blunder. d5 was best. } (20... d5 21. b4 Bh3 22. Nb3 Kf7 23. b5 d4 24. exd4 h1=N 25. f4 Bd7 26. Ke2 Bxb5 27. Nd2) 21. Kf1? { (2.22 → 0.91) Mistake. f4 was best. } (21. f4 d5) 21... Kg1 22. Kxg1 b5?? { (0.67 → 2.84) Blunder. d5 was best. } (22... d5 23. Kg2) 23. b4?! { (2.84 → 1.69) Inaccuracy. f4 was best. } (23. f4) 23... Ba6?? { (1.69 → 4.02) Blunder. d5 was best. } (23... d5) 24. Nc4?? { (4.02 → -0.53) Blunder. Kg2 was best. } (24. Kg2 d5) 24... bxc4 25. b5 Bxb5 26. Kf1 Ba4 27. Ke1 Bd1 28. Kxd1 c3 29. Ke1?? { (-0.06 → Mate in 15) Checkmate is now unavoidable. Ke2 was best. } (29. Ke2 c2 30. e4 Ke7 31. e5 d5 32. exd6 Kxd6 33. Kf1 Ke7 34. f3 Kd6 35. Ke1 Kd5) 29... c2 30. f4 c1=K?? { (Mate in 11 → -1.74) Lost forced checkmate sequence. c1=N was best. } (30... c1=N 31. f5 Kf7 32. f6 Kxf6 33. Kf2 Nb3 34. e4 d5 35. exd5 Nd4 36. Ke2 Nxe2 37. d6) 31. Kd2?? { (-1.74 → Mate in 9) Checkmate is now unavoidable. Kf2 was best. } (31. Kf2 Kb2) 31... Kxd2 32. f5 Kxe3 33. f6 Ke7 34. fxe7 Ke4 35. e8=R Ke5 36. Rxe5 d5 37. Rxd5# { Game ends by variant rule. } 0-1